Hello. Here’s stuff for today. Thanks for looking.
Lowpoly model with mirror modifier.^
Lowpoly model with untouched normal map applied.^
Untouched normal map.^
Untouched Ambient Occlussion(ao)^
Lowpoly model with only normal map applied. ^
Good night everyone.
Hello. Got an early weekend today so I decided to take the opportunity to tackle my model backlog. First on the list is the Macabran since it was a request(actually I offered to do it). Anyways, besides a bit of clean up in the normal maps this model should be ready to ship out to a very patient blenderhead sometime tomorrow. Enjoy.
Photo #1 ^The more blue you see the better-it-be. 🙂 ^
Photo #1 shows the unwrap of the low poly model with Stretch checked to show just how much of the uvs are stretching(anything other than a dark blue is stretched).
Photo #2 ^Normal map applied to low poly head^
Photo #3 ^Normal map before touch up^
Photo #4 ^Ambient occlusion(ao)^
That’s it for today. Like always thanks for looking and I’ll see you again tomorrow with more normal maps and diffuse textures.
^Teeth attempt #2 (Blender bug killed the first head sculpt and teeth)^
Here’s to hoping the official release of Blender 2.64 is more stable than it’s predecessor. I don’t think I can stand having to do those teeth over a third time. Will do a quick detail pass on the teeth and mouth tomorrow morning once I get the head back to where it was before. After that it’s off to texture this guy.
Updated throughout the day. Forgot to take screenshots for rest of day 9. Will post screenshots to day 10.
Today was texture the staff/club day. Despite multiple attempts to come up with something that actually looked good I got this.
I was going for whimsical but instead just got goofy. :p I will definitely be coming back this later but right now I’m a tad tired of looking at it. I might clean it up some though before shelving it.
Here’s the texture sheet so far for it.