Good morning. 🙂 As mentioned yesterday, work on the minotaur is ongoing but instead of wasting your time with one or two photos of progress I decided to talk a bit about my project list and why I’m doing it.
To put it bluntly, I am an amateur when it comes to 3d. If I tried to get a job(paying) on what I’ve done so far I would fail, miserably. So with that in mind I spent one evening simply writing down everything I’ve wanted to do in 3d thus far. It didn’t matter if I thought I could do it , I just knew I at least wanted to try.
While I began compliling my list, I started to scribble down things I obviously needed to work on and things I should do before and during a project. Once I had all my ideas down I took to the internet to see if I had missed anything, which of course I did. 😛
Note: While I did cater this to fit my own agenda, much of the following was taken from the wonderful tutorial series Modeling Interior using Maya put out by World of Level Design on Youtube. I highly recommend it to anyone reading this.
Things to work on:
*Modeling Scene Workflow
*Modeling to Scale
*Poly by Poly Modeling
*Lighting and Rendering Basics
While I’ve done a little of each of these in the past, it was on such a small scale that I don’t really consider the work worth mentioning beyond this post.
Next is what I do now before and during a project to make sure stuff doesn’t get lost along the way.
I. Planning & Deadlines
A. What I want to get out of this project?
1. Improve modeling and animation skills.
2. Light, texture, and render on a professional scale.
3. Blog my process and upload video(s) of work.
B. Notes for project list
1. Always set a deadline. It’s better to go a little past the deadline than to not have one at all.
2. Break project up to day by day basis. What needs to be done first and so on. Day by Day.
3. Know what you want to accomplish with a project. Set specific goals for each project.
4. Always push to learn new things and get out of your comfort zone.
II. Research, References, and Sketching.
A. The Idea
1. Reference boards- Lighting, art style, subject matter, and color.
(GameArtisans-dot-com has great examples of this)
2. Sketching- Composition, form, mass, and line.
III. Set Precedents
A. See what other people have done on the subject.
*3d softwares: Blender, Maya, 3ds Max, Zbrush, Silo, Mudbox, etc.
*2d softwares: Photoshop, Gimp, MyPaint, etc.
*Traditional art and design: Drawings, Paintings, Sculpture, Metalwork, etc.
That’s enough rambling from me for now. Hope you enjoyed the post.