Hello. Here’s stuff for today. Thanks for looking.
Lowpoly model with mirror modifier.^
Lowpoly model with untouched normal map applied.^
Untouched normal map.^
Untouched Ambient Occlussion(ao)^
Lowpoly model with only normal map applied. ^
Good night everyone.
Hello. Got an early weekend today so I decided to take the opportunity to tackle my model backlog. First on the list is the Macabran since it was a request(actually I offered to do it). Anyways, besides a bit of clean up in the normal maps this model should be ready to ship out to a very patient blenderhead sometime tomorrow. Enjoy.
Photo #1 ^The more blue you see the better-it-be. 🙂 ^
Photo #1 shows the unwrap of the low poly model with Stretch checked to show just how much of the uvs are stretching(anything other than a dark blue is stretched).
Photo #2 ^Normal map applied to low poly head^
Photo #3 ^Normal map before touch up^
Photo #4 ^Ambient occlusion(ao)^
That’s it for today. Like always thanks for looking and I’ll see you again tomorrow with more normal maps and diffuse textures.
^Teeth attempt #2 (Blender bug killed the first head sculpt and teeth)^
Here’s to hoping the official release of Blender 2.64 is more stable than it’s predecessor. I don’t think I can stand having to do those teeth over a third time. Will do a quick detail pass on the teeth and mouth tomorrow morning once I get the head back to where it was before. After that it’s off to texture this guy.